NATAL vs. PS3: Battle of the Motion Sensing

by Aditya on December 19, 2009

Sony has something at its end which will give Microsoft a cut throat competition in the future gaming. Both have motion on it and so does the article below.

As the technology grows, the gaming industries lead ahead of everything, and now it’s all about motion gaming. That is no controller or a small one with accelerometers or something like that. And the most looked upon in this era are Xbox 360’s Project Natal and the PS3’s motion sensor. Both are based on the same concepts but differ in style and accuracy.

XBox 360 Project Natal

XBox 360 Project Natal

“No Controller Required”– that is what’s being said about Project Natal. It can understand the motion and facial expressions and hand gestures with the help of a camera and act accordingly in the gameplay whereas in the PS3’s Motion Controller, a small thick microphone like thing administers the gameplay.

Accuracy: Motion Controller can understand any type of motion even a slight rotation about its axis and forward and backward (Z-axis) movement through its strong sensors and thus is more accurate as it targets a small point or object. But Natal has to capture the whole body/bodies as it moves and react which has a significant effect on the accuracy as the target area it vast.

AI (Artificial Intelligence): The most prominent factor in Natal is that it communicates with players and can understand almost any type of emotion and respond in the most appropriate manner possible. This thing can be seen in the videos of Natal released on the web. But this is not so much in depth in PS3’s Motion Controller; it can understand any type of movement applied on the controller but not what the player’s body is doing at that instant.

Interactivity: Being focused at an object, PS3 offers a better sense of 3D depth and is interactive in its own way. But Natal has a higher interactivity factor as the player moves, his/her every movement is taken into account and acted upon in the gameplay. But it lags the accuracy in this order as minute finger gestures may not be recognized very effectively.

Gameplay: Gameplay in both of these can get tiresome as body movement burns more calories than fingers on the gamepad or controller. Using a hand all the time in the game with Motion Controller tires the hand and the shoulder of the respective arm with the PS3. Natal on the other hand uses the whole body which is good exercise for few people but tiring as well, but in a uniform way.

Experience: This part here is the real deal of motion sensing which depends on the genre of the different games which a person is playing.

Sport games are definitely better in Natal as it gives you full body movement to simulate the environment of game and also offers high performance voice recognition which enhances the gameplay even more whereas Motion Controller lags behind in this category as player uses only a simple controller and press buttons to perform activities. For example: shooting in a soccer game.

Fighting games can get very tiresome when it comes to Natal because player has to do each and every move by himself from defending, ducking, jumping and hitting. Sony gets ahead of the curve as Motion Controller offers buttons on it which will perform various activities the native style which usually are simple. The punches and defense can also, however, be simulated by two controllers (one in each hand) by moving the hands for the same.

First person shooter shoots the possibilities of PS3. Due to physical buttons and something to point at the screen, shooting/firing and aiming is easy and gives a feel of real firing. While Natal is better for war moves like ducking and moving as if in real war conditions but when it comes to shooting there is nothing like a trigger to be pulled. So player has to act as if gun is recoiling by their arm movement and it may not work accurately all the time.

Racing genre is a something both are good at. Each have own ways of playing but presence of a physical object makes playing better in Motion Controllers gameplay and nitrous shots can be initiated with the press of a button.

Applications like painting and other interactive applications are better in PS3 as the Motion Controller works as a pen and offers high accuracy for making complex shapes whereas due to lack of minute gesture recording, shapes are big and bulky after the final output is taken in Natal.

Comparing the overall points, I guess Natal will provide a much more advanced gameplay. Though it’s my personal outlook but gameplay may depend from people to people and genres of games which person likes. I’d say both are an excellent work of technology and great leap in the future of entertainment. Both Microsoft and Sony are working hard increasing its features and methods of gameplay in new dimensions. Future gaming with the motion sensing and realism of environment will surely be a next step in entertainment as more and more games are developed.

If you have any suggestion or have something to say, simply write a comment below and we’ll surely get to it and make this article/website better.

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    { 2 comments… read them below or add one }

    avatar Nitesh patel December 26, 2009 at 2:57 pm

    i think this project natal is going to rock its just awesome well nice inforamtion shared.


    avatar aditya_14 December 27, 2009 at 11:12 am

    Ya it surely will.. Will gave more detailed and advanced gameplay.. Thanks for comment.


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